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Head Mounted VR 3.0
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| CALoading_Handler | This is a loading class for transition between levels. Player will be teleported to the loading room |
| CAVR_Actor | VR Actor |
| CAVR_AmmoBox | Large ammo box which player can put in inventory |
| CAVR_AmmoClip | Ammo clip |
| CAVR_AmmoRound | Bullet class |
| CAVR_BulletDecal | Bullet Decal |
| CAVR_Button | This is a physic base button class. Can be used in world or as a child actor component |
| CAVR_Climbable | Climbable class. Can be used for ladders, obstacles etc |
| CAVR_CodeLock | This is a code lock class where player can type password |
| CAVR_Door | Door can be used as big door or as small door for the closets |
| CAVR_Drawer | This is a physic drawer class which can interact with UVR_HandComponent |
| CAVR_Equipment | Player can interact with this class after grab. (Pressing the following buttons: trigger button, A button and B button) |
| CAVR_EquipmentSkeletal | Player can interact with this class after grab. (Pressing the following buttons: trigger button, A button and B button) |
| CAVR_HandInventory | Inventory class which is attached to the players hand |
| CAVR_LeverBase | This is a physic base lever class which can interact with players hands. Look at lever rotatable or slide class. Use only if you want to develop new lever type |
| CAVR_LeverRotatable | This is a physic lever rotatable class which player can rotate |
| CAVR_LeverSlide | This is a physic lever slide class with which player can interact |
| CAVR_MainMenu | Main menu which is attached to the players hand on spawn |
| CAVR_PauseMenu | Menu which is attached to the players.Spanws after holding button |
| CAVR_Player | Player class |
| CAVR_ScreenText | |
| CAVR_SkeletalMesh | This is a skeletal object which player can pick up using one of grab methods (enum EGrabMethod) |
| CAVR_StabWeapon | This class can be used for knifes, swords etc |
| CAVR_StaticMesh | This is a static object which player can pick up using one of grab methods (enum EGrabMethod) |
| CAVR_Valve | This is a simple physic valve class which can interact with players hands |
| CAVR_Weapon | Weapon class |
| CAVR_WeaponProjectile | Projectile for weapopn |
| CAVRGameMode | VR gamemode |
| CFAnimNode_VRHandBlendSpace | |
| CFBakedIKs | |
| CFBasicLowPassFilter | |
| CFBPEuroLowPassFilterTrans | |
| CFExtendedOpenXRHMD | |
| CFFingerCurls | |
| CFFingerTraceLength | |
| CFHandData | |
| CFHeadMountedEditorCommands | |
| CFHeadMountedEditorModule | |
| CFHeadMountedEditorStyle | |
| CFHeadMountedVRModule | VR Module Interface |
| CFIKSegment | |
| CFVR_GrabComponentVisualizer | |
| ▼CFVRLateUpdateManager | |
| CFLateUpdateState | |
| CFVRPawnInfo | |
| CFWeldedBone | |
| CHeadMountedEditor | Editor Module |
| CHeadMountedVR | VR Module |
| CIVR_InteractionInterface | Interface for interacting with objects |
| CUAnimGraphNode_VRHandBlendSpace | |
| CUMenuLoadingWidget | This is a class for a simple loading widget which is used in UVR_HandComponent class. It shows while player is holding the menu button |
| CUScreenTextWidget | |
| CUStaticAnimationComponent | |
| CUUI_MenuWidget | |
| CUVR_AvatarAnimationInstance | |
| CUVR_CameraComponent | |
| CUVR_CollisionComponent | |
| CUVR_EquipmentAnimationInstance | |
| CUVR_GrabBoxCollisionComponent | |
| CUVR_GrabCapsuleCollisionComponent | |
| CUVR_GrabComponent | Grab Component class |
| CUVR_HandAnimationInstance | VR hand anim class |
| CUVR_HandComponent | Hand class |
| CUVR_InteractionInterface | Interface for interacting with objects |
| CUVR_InventoryBox | |
| CUVR_MotionControllerComponent | |
| CUVR_MovementComponent | |
| CUVR_SaveGraphics | |
| CUVR_SaveLevelTransfer | This class is used for tranfering inventory information to another level |
| CUVR_SavePreferences | This class is used for saving selected movment preferences |
| CUVR_WeaponAnimationInstance | Weapon animation class |