Head Mounted VR
3.0
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Here is a list of all variables with links to the classes they belong to:
- c -
CA_Inventory :
UVR_HandComponent
Caliber :
AVR_AmmoClip
,
AVR_AmmoRound
,
UVR_HandComponent
CameraCollision :
AVR_Player
CameraComponentClass :
UVR_MovementComponent
CameraComponentName :
UVR_MovementComponent
CameraOrigin :
AVR_Player
CanPutInInventory :
UVR_GrabComponent
CapsuleCollisionComponentClass :
UVR_MovementComponent
CapsuleCollisionComponentName :
UVR_MovementComponent
CapsuleHalfHeight :
UVR_MovementComponent
CardboardParticle :
AVR_Weapon
CarpetParticle :
AVR_Weapon
CheckForChildCollision :
UVR_GrabComponent
CheckStabImpulse :
AVR_StabWeapon
CImpactParticle :
AVR_Weapon
ClayParticle :
AVR_Weapon
ClosedHandAnimation :
FBakedIKs
ClosedPose :
FAnimNode_VRHandBlendSpace
ClosedTransforms :
FAnimNode_VRHandBlendSpace
ClothParticle :
AVR_Weapon
Collision :
FVRPawnInfo
CollisionFingerTimeAccumulator :
UVR_HandComponent
CollisionRealignDelay :
UVR_MovementComponent
Components :
UVR_HandComponent
ConcreteParticle :
AVR_Weapon
ConstraintIsWorking :
UVR_HandComponent
ContraintMotionUnlocked :
UVR_GrabComponent
CurrentCaliber :
AVR_Weapon
CurrentDamageSteps :
AVR_StabWeapon
CurrentFingerCurls :
UVR_HandAnimationInstance
,
UVR_MotionControllerComponent
CurrentFlySpeed :
AVR_ScreenText
CurrentGrabComponent :
UVR_HandComponent
CurrentInventoryBox :
UVR_HandComponent
CurrentLinearPositionStrength :
UVR_HandComponent
CurrentLinearVelocityStrength :
UVR_HandComponent
CurrentMag :
AVR_Weapon
CurrentTypeDelay :
UScreenTextWidget
CutoffSlope :
FBPEuroLowPassFilterTrans
CylinderRadius :
UVR_GrabComponent