Head Mounted VR 2.7
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12345]
 CAActor
 CALoading_HandlerThis is a loading class for transition between levels. Player will be teleported to the loading room.
 CAVR_ActorVR Actor
 CAVR_ClimbableClimbable class. Can be used for ladders, obstacles etc
 CAVR_DoorDoor can be used as big door or as small door for the closets.
 CAVR_DrawerThis is a physic drawer class which can interact with UVR_HandComponent.
 CAVR_LeverBaseThis is a physic base lever class which can interact with players hands. Look at lever rotatable or slide class. Use only if you want to develop new lever type.
 CAVR_LeverRotatableThis is a physic lever rotatable class which player can rotate.
 CAVR_ValveThis is a simple physic valve class which can interact with players hands.
 CAVR_LeverSlideThis is a physic lever slide class with which player can interact.
 CAVR_MainMenuMain menu which is attached to the players hand on spawn.
 CAVR_PauseMenuMenu which is attached to the players.Spanws after holding button.
 CAVR_SkeletalMeshThis is a skeletal object which player can pick up using one of grab methods (enum EGrabMethod)
 CAVR_EquipmentSkeletalPlayer can interact with this class after grab. (Pressing the following buttons: trigger button, A button and B button)
 CAVR_StaticMeshThis is a static object which player can pick up using one of grab methods (enum EGrabMethod)
 CAVR_AmmoBoxLarge ammo box which player can put in inventory
 CAVR_AmmoClipAmmo clip
 CAVR_AmmoRoundBullet class
 CAVR_EquipmentPlayer can interact with this class after grab. (Pressing the following buttons: trigger button, A button and B button)
 CAVR_StabWeaponThis class can be used for knifes, swords etc
 CAVR_WeaponWeapon class
 CAVR_BulletDecalBullet Decal
 CAVR_ButtonThis is a physic base button class. Can be used in world or as a child actor component.
 CAVR_CodeLockThis is a code lock class where player can type password.
 CAVR_HandInventoryInventory class which is attached to the players hand
 CAVR_ScreenText
 CAVR_WeaponProjectileProjectile for weapopn
 CACharacter
 CAVR_PlayerPlayer class.
 CAGameModeBase
 CAVRGameModeVR gamemode
 CFExtendedOpenXRHMD
 CFFingerCurls
 CFHeadMountedEditorStyle
 CFIKSegment
 CFVRLateUpdateManager::FLateUpdateState
 CFVRLateUpdateManager
 CFVRPawnInfo
 CIModuleInterface
 CFHeadMountedEditorModule
 CFHeadMountedVRModuleVR Module Interface
 CIVR_InteractionInterfaceInterface for interacting with objects
 CAVR_ActorVR Actor
 CUVR_GrabComponentGrab Component class.
 CModuleRules
 CHeadMountedEditorEditor Module
 CHeadMountedVRVR Module
 CTCommands
 CFHeadMountedEditorCommands
 CUAnimInstance
 CUVR_AvatarAnimationInstance
 CUVR_EquipmentAnimationInstance
 CUVR_HandAnimationInstanceVR hand anim class
 CUVR_WeaponAnimationInstanceWeapon animation class
 CUBoxComponent
 CUVR_GrabBoxCollisionComponent
 CUVR_InventoryBox
 CUCameraComponent
 CUVR_CameraComponent
 CUCapsuleComponent
 CUVR_CollisionComponent
 CUVR_GrabCapsuleCollisionComponent
 CUCharacterMovementComponent
 CUVR_MovementComponent
 CUInterface
 CUVR_InteractionInterfaceInterface for interacting with objects
 CUMotionControllerComponent
 CUVR_MotionControllerComponent
 CUVR_HandComponentHand class
 CUSaveGame
 CUVR_SaveGraphics
 CUVR_SaveLevelTransferThis class is used for tranfering inventory information to another level.
 CUVR_SavePreferencesThis class is used for saving selected movment preferences
 CUSceneComponent
 CUVR_GrabComponentGrab Component class.
 CUUserWidget
 CUMenuLoadingWidgetThis is a class for a simple loading widget which is used in UVR_HandComponent class. It shows while player is holding the menu button.
 CUScreenTextWidget
 CUUI_MenuWidget